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DA-Wizard - Divine Wizardly Knowledge





Worthy of the Cap of Danaan
Rolan, a young boy who stays in the Abel inn has been having terrible dreams. He needs your help to find out what they mean. You can find him in the Abel Inn, second floor, second hall, second room:

You are an Aisling? Oh thank Danaan you came. You must have heard of my dreams. Every night it is the same. Glioca, Cail, Ceannlaidir and Luathas stand on one side, Gramail, Deoch, Fiosachd, and Sgrios on the other side. And they're all wearing hats! It is so silly. They keep arguing between themselves, sometimes they talk to me, but I can't understand what they are saying! I can't stand it anymore, every night, every night... Please, Aisling, find out where this dream comes from, and help me get rid of it. Maybe the old books in Loures say something, but the guards did not let me in for some reason...

Find Blaise in the Loures Library beyond the king's chamber. Speak with him.
Hello.  What can I do for you?

Ssshhh!! Quiet. You are here to help that boy in Abel, right?

Do not be so loud, then. We received orders not to ever touch the subject, and the guards make sure the orders are followed.

I do not know. But it was Jean himself who relayed the orders to me. He said Loures cannot defy the will of its patron deity. I wonder what Camille said in her recent visit to him. It is so rare for her to leave that temple down there, it must have been very important.

Enter the Gramail Temple in Loures and speak to Camille. [Note: You must be wearing no weapons to enter the gramail temple]
Hello.  What can I do for you?
About the orders...
What can I do for you?

Thank you. I went to the beaches of Abel recently, and after the job was done, I took some free time for myself.

Nice, isn't it?

Nothing important. They needed an Acolyte to identify something there, but Aundy was not available, so they invited me.

The funny part, Aundy was here in Loures visiting that lonely girl in the castle! I just went to Abel escorted by soldiers, identified the object, and had the next couple of days to relax.

I really needed it!

It was official Loures business. I could have handled it myself, but they insisted. The natives of Able Beach must of thought it was strange seeing me with Loures soldiers.

Find Ase at the lighthouse on the Abel Beach. Speak to her.
Hello.

If you call a handful of soldiers from Loures taking a stroll along the beach unusual, then I have.

I do not know for sure. They were looking for something, even brought an Acolyte to help them.

The waves bring a lot of strange things, I could not figure out what they wanted.

I am afraid not. If you are so interested, though, perhaps you could go for a walk in the capital. Someone there might be willing to share a secret or two, if you loosen them up enough...

Head off to Oren Island. Find the Bar there in the center of town and purchase an Oren Brandy from Franchesco. Take the brandy and find Courtney at the Loures Castle throne room. Speak to him.
Hey there, Sparky! You look pretty tired, been running around too much lately?

I needed that once, too. So I went around asking people all sorts of questions I could think of, like why it never rains in Southern Abel and how many times must the surigams fly before they poke someone's eye.

Finally, one rainy night, someone gave me the Ultimate Solution to all my questions.

The Solution is very simple really, the answer is floating in the drink! Even jesters need a stiff one every now and then, you know!

Something from Oren would be nice.

That's good! Fior for a jester. Now, you got any questions?

Ah, so that was your interest all this time. Don't talk too loud, the Kint and Sir Thibault might hear you.

Not much. I overheard Jean telling the King about it. It has something to do with the deities, but not even the Apostles know much about it. I guess you'd have to ask one of the gods themselves - whichever is more prone to sharing knowledge. All in Loures are forbidden to talk about it.

Head over to the Path Temple in Mileth. Enter the temple's guide reception and find Logan. Speak to him about the cap.
Hello. What can I do for you?

You have come far in your search, have you not? But more awaits ahead of you.

Yes, the boy in Abel. I am surprised you still remember he was the first step of this endless walk. Helping the boy is the largest of the tasks.

There are many others.

You must first track your prize's origins. You are close. The tortuous path that you seek lies in damp marshes beyond these mountains. Look for information there, but remember, as Deoch has great goodness behind his dark figure, important information may be hidden behind what seems ignorant.

My role in your epic pursuit is done. Go now, may the Light of Danaan guide you.

Go to Astrid with some Chicken and speak "The Cap" to the Beggar.
Yeah? What do you want?

Just a useless piece of woman's clothing to me. Traded it for a nice loaf of bread with some tough guy.

Don't think he looked too good in that! Hah hah hah!

That thing seems important to you. Why, are you trying to save some boy's life or something? Or just want a new piece of clothin to show off? You Aislings annoy me. Tell ya what. I'll let ya know where I got if you give me something to fill my stomach with.

Fair deal, ain't it?

That's great! This is really tasty stuff! Alright, I got the cap from my cousin. He asked me if I could sell it around these parts, then we'd share the money. But I only got food for it, and it'd go bad before I made it to that swamp where he lives, so I just ate it myself! Heh heh!!

Say 'Cousin' to the appropriate mundane
Go to the Mehadi Swamp with 1000 Gold and speak "Cousin" to the Beggar.
I'm a busy man, how much is my time worth to you?

Good, thanks a lot. What do you want with me?

That thing is causing so much trouble. I had no idea such a simple looking piece of clothing could have so much linked to it. But I am not surprised. Let me tell you, a man can only trust two things in his life, death and his dog.

I wouldn't be here if I knew that at your age.

I found it half buried in the mud after a heavy rain. I don't know how it got there, though. Maybe it had been there for a long time, or maybe the river brought it. So I gave it to my cousin, to see if he would have better luck in selling it. As you see, it did not work. That wandering fool...

Now, the cap, I am sure there was something strange about it...

Yes! Because even with all that mud, all it took was a quick splash and it was brand new, clean and shiny, as if sewn a moment before. I think it might be the work of those Mukul people. Some of them might know more about it, you should go mention the cap to them. That thing is magical I tell you. Too bad no one cared to buy it from a beggar.

Bring a Viper's Gland with you and say "The Cap" to Varuna, a chandi mukul inside the swamp.
You are making too much noise. I will help you if it will make you stop. But I want something in return.

I hope you know what it is.

Good, I know what it is you seek. We saw it when the river brought it, and when it was taken away by your kind.

Then I dreamed of Matrika, she told me one of your kind would come after it, and told me what to do. No deity, yours or ours, will guide you to what you pursue.

You must hear the voice of the gods when they speak in one's dream.

I do not know who you speak of, but if you think it is him you must seek, then find him.

The Underworld has a gatekeeper. He may let you speak to one who is beyond it. But you must have your flesh, or you too will be dragged in. Visit a place where he is worshipped, you might find a channel to him there.

Take a rotten apple to Greim in the temple of Sgrios and speak to him.
Hello. What can I do for you?

What do you need?

Foolish mortal, dare you think it is so easily arranged?

One cannot tear open the fabric of realms without facing the consequences.

An open rift such as that will not close until it has dragged enough energy into itself.

The soul blind enough to open it without proper care may be forever lost in its depth.

In decay there is great energy - that is what I deal in. Bring me a token of that, and I might be able to close it for you.

If it is left open I may lose some fresh souls...and would have to find a way to replace them.

Very well.

Your mind swirls and you enter a trance
You are now in the Hall of Souls. Speak to Dreamer at the end of the hall.
Welcome, I have been expecting you.

I understand you have many questions, but there is not enough time to answer all of them. Let me put it this way: you are in a spirit form, but able to return.

We are in a rift created between the realms of dead and living. I am the one who first had the dreams that now haunt the young boy in Abel. I was keeping a record of those dreams, but when I finally understood it - when the words of the gods became clear - I could not handle it.

Eight deities speaking at the same time, a mere mundane was not made to face that. And here is where I ended up.

But I do remember what they said.

It was a long story, I will try to make it short. One day, a tragic accident happened, and a young girl nearly lost her life. She was saved by a poor man, but that act cost him his own health. Seeing that, Danaan rewarded him with a cap. When he wore it, he became healthier again. That was the Cap of Danaan.

The other deities offered to make the cap more powerful, but the man declined, being alive and healthy was enough for him.

So the matter was put aside and forgotten.

It is said Fiosachd hid it, so no one unworthy would wear it. After Danaan's sacrifice, however, the gods wished to hand it to their fighters, the Aislings, to aid in their battle. They would keep the original, of course, but grant the Aislings Caps of equal power.

The same offer they made to the poor man, will be offered to the Aislings, each deity can add different powers to the Cap.

That is true. Four gods - Fiosachd, Gramail, Deoch and Sgrios - did not want to simply hand them freely to the Aislings. They wanted proof of their loyalty to Light.

So the Caps were withheld until they had such proof.

Yes. The victory of the Champion and Disciples of Light over their Dark counterparts was that proof. The gods then agreed to give the Aislings the Caps.

But something unexpected happened, and they were delayed.

It is not known how, but the original Cap of Danaan disappeared from its hiding place. This greatly distressed the gods, and they decided to find a better place to hide it, but under more subtle methods.

A vision from the Acolyte of Gramail, the honor of some Lourian soldiers, the ability of some sneaky thief, the "live for the moment" philosophy of a beggar, the love of an arena guard, the endurance of a trapped lady.

And the original Cap of Danaan is safe again.

For two reasons. First, because some of the things gods do cannot be explained by each Acolyte in separate, that is why they try to speak to mortals in their dreams.

And seconds, because they finally decided to hand Aislings the Caps, and needed a...lure.

Yes. This gigantic ordeal you went through, this was part of your test, to know if you are worthy of the Cap of Danaan. It is not the most powerful of items, but it was conceived from the Light of Danaan itself. The gods needed to be sure no one unworthy would wear it. So far, you have proven your worth.

But one more task is ahead of you.

No, There is one more thing for you to do, you must match the poor man's goodness to receive equal benefit. Seek the Avatar father or son,  either will guide you through the last step. That is all.

Oh, you must be curious why the gods decided to let the girl in Loures keep the Cap. Well... The young girl saved by the poor man, long ago, she grew up lovely and had a daughter, whom she named Blanchefleur.

Goodbye.

Before you finish your sentence, you find yourself back in the inn. But something this absurdly long and complex could not possibly have been a dream. You should go seek "the Avatar father or the son", as the spirit told you to.

Enter the Path Temple in Mileth. Speak to Aoife to guide another aisling. Walk through the rooms straight to your left until you meet up with the avatar of Ceannlaidir: Neal. Speak to him.
Hello.  What can I do for you?

Yes, I am. Your goal is close. But there are two very simple tasks you must complete before you can have the Cap.

Do you accept it?

Good. The first thing is...

The orphan girl carries on with her father's struggle against the Kobolds. But she is in need of something.

Say "Need help?" to the appropriate Mundane
Bring a Wolf Skin with you and find Kalliope in the Undine Tavern. Say "Need help?" to her.
The resistance of Undine is in need of some hide armor.

Can you bring me the skin of a kobold?

What a nice piece! This will do for some strong protection. Thank you so much!

Return to Neal in the Path Temple. Speak to him again.
Hello.  What can I do for you?

You have completed it. Good! so, for the final task...

A courteous knight is not supposed to meddle in a castle's kitchen business.

Say "Need help?" to the appropriate Mundane
Bring a Frog's Leg with you and find Thibault in the king's throne room in Loures. Say "Need help?" to him.
Good to see you! Recently, the King asked the cook to prepare him a special meal he heard of which carries the legs of some slimy green animal. The cook is no fighter, so he asked me to bring him the animal's legs. But my clean shiny boots would get all...I mean, I cannot leave the King's side. And it is too silly to ask a guard.

So, could you help me with this?

This is it! May Gramail guide you, and help you keep your clothes clean.

Return to Neal in the Path Temple. Speak to him again.
Hello.  What can I do for you?

It is done! Please, seek she who is the very daughter of Danaan. She has what you worked so much for.

Inside the same temple, seek out the avatar of Glioca: Erin. Speak to her.
Hello.  What can I do for you?

So I see. Very well done, Aisling. The journey has been long, but it is finally over. You have proven yourself worthy of this boon, and increased once again our hope in those who carry Deoch's Spark. This Cap goes to a very worthy Aisling. Congratulations!

To have this consecreated to one of the eight deities, ask their Apostles for it. 'Please consecrate my Cap of Danaan' sounds polite enough for them to answer.

For completing this quest, you receive the Cap of Danaan. This item by itself is rather weak but it may be consecrated to any of the gods by speaking "Please consecrate my Cap of Danaan" to the apostile inside the god's temple. You also receive the following legend mark for completing the quest:
Worthy of the Cap of Danaan


Cap of Creation - Temple of Deoch in Soumi
Name
Wt
Value
AC
Hit
Dmg
Durability
Level
Information
Cap of Creation
4
1000000
0
0
0
1000
50
+1 Regen, +200 Mana
A consecrated Cap or Band gains new abilities, but loses its original ones. Only the one who gave you the gift can revert it.

The Cap of Creation gives the wearer the power of Great Imagination. Your ability to cast spells will be increased, and you will recover faster.

Are you sure you wish to consecrate your Cap of Danaan into a Cap of Creation?

The Apostle blesses your Cap of Danaan. It is now a Cap of Creation


Cap of Passion - Temple of Glioca in Mileth
Name
Wt
Value
AC
Hit
Dmg
Durability
Level
Information
Cap of Passion
4
1000000
-5
0
0
1000
50
-
A consecrated Cap or Band gains new abilities, but loses its original ones. Only the one who gave you the gift can revert it.

The Cap of Passion enfolds the wearer in the Aura of Love. Enemies will be enchnted by your presence, and not hit you as hard.

Are you sure you wish to consecrate your Cap of Danaan into a Cap of Passion?

The Apostle blesses your Cap of Danaan. It is now a Cap of Passion


Cap of Harmony - Temple of Cail in Undine
Name
Wt
Value
AC
Hit
Dmg
Durability
Level
Information
Cap of Harmony
4
1000000
0
0
0
1000
50
+400 HP
A consecrated Cap or Band gains new abilities, but loses its original ones. Only the one who gave you the gift can revert it.

The Cap of Harmony channels the earth's Natural Endurance to the wearer. You will be healthier and withstand more pain.

Are you sure you wish to consecrate your Cap of Danaan into a Cap of Harmony?

The Apostle blesses your Cap of Danaan. It is now a Cap of Harmony


Cap of Wisdom - Temple of Luathas in Rucesion
Name
Wt
Value
AC
Hit
Dmg
Durability
Level
Information
Cap of Wisdom
4
1000000
0
0
0
1000
50
+400 Mana, -100 HP
A consecrated Cap or Band gains new abilities, but loses its original ones. Only the one who gave you the gift can revert it.

The Cap of Wisdom brings the mark of the Researcher's Expertise. Your body will weaken a little bit, but your mind will be much stronger.

Are you sure you wish to consecrate your Cap of Danaan into a Cap of Wisdom?

The Apostle blesses your Cap of Danaan. It is now a Cap of Wisdom


Cap of Order - Temple of Gramail in Loures
Name
Wt
Value
AC
Hit
Dmg
Durability
Level
Information
Cap of Order
4
1000000
+10
0
0
1000
50
+30% Magic Resistance
A consecrated Cap or Band gains new abilities, but loses its original ones. Only the one who gave you the gift can revert it.

The Cap of Order imposes Magical Justice upon the realm of spells, but in a fair trade. The claws of enemies may feel sharper than usua, but you gain great resistance to their spells.

Are you sure you wish to consecrate your Cap of Danaan into a Cap of Order?

The Apostle blesses your Cap of Danaan. It is now a Cap of Order


Cap of Swiftness - Temple of Fiosachd in Abel
Name
Wt
Value
AC
Hit
Dmg
Durability
Level
Information
Cap of Swiftness
4
1000000
-8
0
0
1000
50
-200 HP
A consecrated Cap or Band gains new abilities, but loses its original ones. Only the one who gave you the gift can revert it.

The Cap of Swiftness makes the wearer a Shadowless Body. The body suffers a bit, but you can avoid and minimize enemy attacks.

Are you sure you wish to consecrate your Cap of Danaan into a Cap of Swiftness?

The Apostle blesses your Cap of Danaan. It is now a Cap of Swiftness


Cap of Honor - Temple of Ceannlaidir in Piet
Name
Wt
Value
AC
Hit
Dmg
Durability
Level
Information
Cap of Honor
4
1000000
0
+5
+5
1000
50
-
A consecrated Cap or Band gains new abilities, but loses its original ones. Only the one who gave you the gift can revert it.

The Cap of Honor sets the wearer on a Righteous Crusade. Your attacking power and accuracy increase.

Are you sure you wish to consecrate your Cap of Danaan into a Cap of Honor?

The Apostle blesses your Cap of Danaan. It is now a Cap of Honor


Cap of Decay - Temple of Sgrios in Dubhaim Castle
Name
Wt
Value
AC
Hit
Dmg
Durability
Level
Information
Cap of Decay
4
1000000
-10
0
0
1000
50
-400 HP
A consecrated Cap or Band gains new abilities, but loses its original ones. Only the one who gave you the gift can revert it.

The Cap of Decay brings about your enemy a Rotten Fear. You may be nauseated yourself, but so will your enemies   And they will not have the same strength to attack you.

Are you sure you wish to consecrate your Cap of Danaan into a Cap of Decay?

The Apostle blesses your Cap of Danaan. It is now a Cap of Decay


Cap of Danaan - Path Temple in Mileth
Name
Wt
Value
AC
Hit
Dmg
Durability
Level
Information
Cap of Danaan
4
1000000
0
0
0
1000
50
-
To revert a cap to its original form, find Erin and speak to her again.
Ah, you wish to return your cap or band to its original form?

Erin turns your cap into a Cap of Danaan