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How can you be a warrior without a weapon? You may also ask yourself what is the right weapon for you. These are tables on all the different varieties of weapons that you, a fellow warrior, can use.

Key:

Wt = Weight. This is how much the weapon weighs. The more Str you have, the more "weight" you can hold on you and in your inventory.
Value = This is the face value on a weapon. This shows how much the weapon would cost if you bought it at a weapons smith. The value of the weapon also determines how much it would cost to repair the weapon.
Hit = The hit score is an adjustment on your warrior's hit. Hit determines the number of attempts to strike a creature each swing. The higher the hit, the higher the chance of you striking it with your assail, assault, clobber, and wallop skills.
DMG = Damage Adjustment. This modifer changes the amount of damage you do to a creature. Each dmg bonus causes your damage dealt to be 5% more than normal.
Durability = Durability is the quality of your weapon. Higher durability means that the weapon is harder to break. Each swing you attack with expends a durability on the weapon. Repairing the weapon at a smith or through your Mend Weapon skill will bring your durability closer to it's maximum. If a weapon reaches 0 durability, it breaks. So, repair often!
Damage = This is the actual amount of damage the weapon can inflict on an enemy. The first number is the minimum amount of damage. The second is the maximum. S stands for Small creatures (usualy humanoid or lesser in size). L stands for Large creatures.
Level = This is the number of insights required to weild the weapon.



Monk Weapons
Name
Wt
Value
AC
Hit
Dmg
Durability
Damage
Level
Info
Wolf Claws
5
20,000
-1
+1
+1
200,000
S: 154m174
L: 184m204
50
Found in the Lynith Sea
Kalkuri
11
30,000
-5
+5
+10
3,000,000
S: 324m364
L: 454m484
Master
Soulbound, +500 HP, +500 MP, +10% Magic Resistance
Enchanted Kalkuri, Dual-Path
11
30,000
-5
+5
+10
3,000,000
S: 324m364
L: 454m484
Master, Dual-Path
Soulbound, +500 HP, +500 MP, +10% Magic Resistance
Empowered Kalkuri, Pure-Path
11
30,000
-5
+5
+10
3,000,000
S: 374m414
L: 504m534
Master, Pure-Path
Soulbound, +2 Str, -1 Int, -1 Wis, +2 Con, -1 Dex, +10% Magic Resistnace
Stone Fist, Dual-Path
9
30,000
-6
+5
+12
3,000,000
S: 524m564
L: 654m684
Master, Dual
Soulbound, +500 HP, +500 MP, +20% Magic Resistance
Phoenix Claw, Pure-Path
8
40,000
-3
+7
+14
3,000,000
S: 674m714
L: 804m834
Master, Pure
Soulbound, +500 HP, +500 MP, +2 Str, +1 Con, +20% Magic Resistance
Nunchaku
6
400,000
-2
+6
+15
500,000
S: 524m564
L: 654m684
Master
+100 HP, +100 MP, +1 Wis, +1 Dex, +20% Magic Resistance
Kicks Enabled
Obsidian
6
?
-8
+6
+16
2,000,000
S: 854m974
L: 984m1,104
Master
+1,000 HP, +1,000 MP, +4 Str, +10% Magic Resistance
Tilian Claw
10
400,000
-5
+6
+13
500,000
S: 600m670
L: 700m770
Master
+100 HP, +100 MP, +1 Str, +1 Dex, +20% Magic Resistance
Kicks Disabled